Morning inspiration/envy – well done Butch Walker, Jake Sinclair and crew.
Wicked.
Computers are prisons for pixels. LuminAR frees your pixels.
Love the idea of a “bulb” you can plug in anywhere.
“Real simple, old fashion rules: If it ain’t yours, don’t touch it; If it doesn’t concern you, stay out of it; If you’re rude, apologize….if you’re still standing…”
Correct.
The Gypsy Gentleman: San Francisco.
Great video series on Travel and Tattoos. Two of my favorite things.
tigs:
Rescue Drive: a surprise test drive when your car breaks down: Chevrolet (by agenciamonumenta)
Here’s a cool idea from Eleven for Virgin Airlines. They created a new campaign “Virgin Skies” which features a short film shot at 35,000 feet on all three airlines. “Departure Date” was concepted by Eleven and written and directed by award-winning writer and director Kat Coiro (Life Happens). It stars Ben Feldman (Mad Men) and Nicky Whelan (Hall Pass). The campaign also includes digital media execution as well as out-of-home advertising in the Los Angeles market where all three airlines have developed a strong flyer base.The film debuts at the LA Film Festival on June 11th.We love it when brands go the extra mile and produce fun work like this. Not that we could love flying Virgin anymore than we already do…
Credits after the jump
Client: Virgin America, Virgin Atlantic, Virgin Australia
Creative Credits: “Virgin Skies” Campaign
Agency: Eleven Inc.
Agency Location: San Francisco
ADVERTISING CAMPAIGN CREDITS AND FILM CONCEPT CREDITS:
Chief Creative Officer: Mike McKay, Eleven
Executive Creative Director: Rob Price, Eleven
ACD Copywriter: Jay Rendon, Eleven
ACD Designer: Sami Saaud, Ted Bluey, Eleven
Copywriter: Joanne Torres, Ross Cavin, Eleven
Art Director: Brenden Yezbak, Chris Adams, Matthew Wakeman, Eleven
Executive Producer: Anastacia Maggioncalda, Eleven
Executive Interactive Producer: Daniel Murphy, Eleven
Senior Interactive Producer: Jeff Macke, Eleven
Interactive Producer: Justine Stein, Eleven
Web Developer: Jake Bellacera
Flash Developer: Hook
Interactive Designer: Brenden Yezbak, Eleven
Account Director: Rob Garnett, Eleven
Account Supervisor: Christine Cheng, Eleven
Account Manager: Tina Arguelles, Eleven
FILM CREDITS:
PRODUCED BY:
Jason Felts, Virgin Produced
Justin Berfield, Virgin Produced
Rene Rigal, Virgin Produced
EXECUTIVE PRODUCERS:
Simon Bradley, Virgin Atlantic
Cat Huettner, Virgin Australia
Dimitrios Papadogonas, Virgin America
PRODUCED BY:
Huntley Ritter, Virgin Produced
Jessica Stout, Virgin America
CO-PRODUCERS:
Carolyn Anderson, Virgin Produced
Brian Skuletich, Virgin Produced
Laura E. Kilroy, Virgin Atlantic
Naia Cucukov, Virgin Produced
CO-PRODUCER:
Ted Bluey, Eleven
Anastacia Maggioncalda, Eleven
FOR WEBSITE
CAST: (In order of Billing)
Ben Feldman
Nicky Whelan
Philip Baker Hall
Luis Guzman
Janeane Garofalo
Max Brown
Eve Brenner
Elaine Tam
Tarina Pouncy
Crew:
Writer: Kat Coiro
Director: Kat Coiro
Cinematographer: Douglas Chamberlain
Location Sound Engineer: Kevin Bellante
1st Assitant Camera/DIT: Phil Newman
EPK Director/Operator: Zach Osterhout
Wardrobe: Stacy Lauwers
Hair/Makeup: Jennifer Shelton
Editor: Scott Chestnut
Sound Engineer: David Ho
Behind The Scenes Editor: Marty James
Casting Director: Leslie Woo
Still Photographer: Jessica Stout
Unit Production Manger: Carolyn Anderson
Production Coordinator: Brian Skuletich, Jessica Stout, Laura Kilroy
Cameras:
Canon USA: Canon Cinema EOS C300
Main Titles:
Curt Neumann
Wardrobe Provided By:
Tart Collections
Sanctuary Clothing
Music:
APM
Airplanes Provided By:
Virgin America
Virgin Atlantic
Virgin Australia
Locations:
35,000 Feet
Los Angeles California
London England
Dallas USA
Sydney Australia
“Play God. Photoshop Workshop.”
Advertising Agency: Grey 141, São Paulo, Brazil
Executive Creative Director: Pedro Cappeletti
Creative Director: Pedro Cappeletti, Guy Costa, Alexandre Scaff
Art Director: Lucas Heck, Eduardo Longa Nose
Copywriter: Gui Camargos
Photographer: Imagebank
A man uses the web to try to win back the one that got away.
Google Chrome - Coffee.
Disney Research demonstrates an incredible advancement in touch-based control with Touché, a system capable of detecting touch and gestures on everyday objects, in liquids, and even on skin.
Portable Bat Signals - These transparent stickers were placed on the lighted walkways in Auckland, New Zealand for the television premiere of Batman Begins
It’s a small world if you’re a wild animal.
89.2% of the world belongs to humans. Nature is left with 10.8%. Help us protect these areas.Advertising Agency: Grey, South Africa
Disney Research demonstrates an incredible advancement in touch-based control with Touché, a system capable of detecting touch and gestures on everyday objects, in liquids, and even on skin.
Computers are prisons for pixels. LuminAR frees your pixels.
Love the idea of a “bulb” you can plug in anywhere.
This plugin allows you to create a web page with multiple fixed panels that unroll with an amusing effect. Exactly like a curtain rises.
Really beautiful js library. Easily create effects like those seen on the gorgeous editsquarterly.com
Great talk and preso from @azaaza:
Via Aza Raskin
One of the points I make in So You Want To Be A Designer is that the hardest part of software isn’t the process of creating software, it’s changing culture and influencing organizations. One of the strongest tools we have our repertoire in convincing others is prototyping and video: turning ideas into high-bandwidth communication artifacts. The goal of a prototype is to sketch an idea and to inspire participation: you are creating a narrative.
To put it another way, the value of an idea is zero unless it can be communicated. Below is the video of my talk on How To Prototype And Influence People. Not only that, but the video also includes a demonstration of live rapid prototyping! Now is your chance to see me code and debug in front of seventy-five people. It’s like pair programming with an entire room.
For those who do not want to sit through the 30-minutes romp and my rapid prototyping, here are the principals of prototyping that I explain fully in talk:
The Rapid Prototype: A Zooming Twitter Streamer
Forms By Memo, Akten & Quayola
“An ongoing collaboration between visuals artists Memo Akten and Quayola.
Forms is a series of studies on human motion, and its reverberations through space and time. It is inspired by the works of Eadweard Muybridge, Harold Edgerton, Étienne-Jules Marey as well as similarly inspired modernist cubist works such as Marcel Duchamp’s “Nude Descending a Staircase No.2″. Rather than focusing on observable trajectories, it explores techniques of extrapolation to sculpt abstract forms, visualizing unseen relationships – power, balance, grace and conflict – between the body and its surroundings.
The project investigates athletes; pushing their bodies to their extreme capabilities, their movements shaped by an evolutionary process targeting a winning performance. Traditionally a form of entertainment in todays society with an overpowering competitive edge, the disciplines are deconstructed and interrogated from an exclusively mechanical and aesthetic point of view; concentrating on the invisible forces generated by and influencing the movement.
The source for the study is footage from the Commonwealth Games. The process of transformation from live footage to abstract forms is exposed as part of the interactive multi-screen artwork, to provide insight into the evolution of the specially crafted world in which the athletes were placed.”
More info and interview on Creators Project
Hopes or dreams?
From google:
“We believe technology should work for you — to be there when you need it and get out of your way when you don’t.
A team within our Google[x] group started Project Glass to build this kind of technology, one that helps you explore and share your world, putting you back in the moment.
Follow along with us at http://g.co/projectglass as we share some of our ideas and stories. We’d love to hear yours, too. What would you like to see from Project Glass?”
Been doing a lot of work lately with XBox Kinects and recently stumbled upon this really fantastic app/plugin.
Basically allows you bring in data points of a persons skeleton, as captured by Kinect, into Quartz Composer. This allows for some really amazing fast rapid prototyping of ideas.
Great work that’s gotta be commended, check out the opensource awesomeness here: http://synapsekinect.tumblr.com/